Publisher: Vic Tokai, Inc.
Year: 1990
Players: 1
Type: sidescrolling platformer/shooter
Story: March, 1990
As part of America's Strategic Defense Initiative, "SDI", an experimental satellite, SK2, was recently launched into Earth's orbit. For some unknown reason the experimental satellite has apparently fallen out of orbit and crashed into the Alps. Now, threatening letters have simultaneously been recieved in Washington and The Kremlin. The author of these letters have signed in the name of the Mafat Revolutionary Group. However, this cannot be verified, and only obscure references have been noted. The terrorists are demanding that the American Government provide them with the submarine, Los Angeles: a ship carrying missiles with nuclear warheads. Furthermore, they are demanding that the Soviets turn over their research currently under development on the military application of electromagnetic waves.
Play Control: D+
Horrible. It's like playing a game with good play control with your feet. When you dodge bullets, sometimes you come back up unexpectedly, resulting in unnecessary damage. If one bullet takes away one life bar, (You start the game with 10) there isn't a very large margin of error. Also, the Action pass mazes suck hard. The targeting in those things has to be the most jerky thing ever. The cross-hairs on your gun move a quarter of a screen each time. Also, if you don't press your A-button as soon as you get inside, expect to die. Quite frustrating.
Graphics: B+
I love the building textures in the Paris stages especially, but overall they are very good. Great backgrounds too. I like the skyline graphics and the faces in the animated text windows too. I don't, however, care very much for the way their mouths open and close in the same open-and-close uniform way. It reminds me too much of a poorly written animÈ cartoon. Music: D-
The music is awful. Absolutely awful. It's the same in every stage and more repetitive than Tetris. I know I can't expect a Yamaha sound chip in an NES game but holy crap! I could make better-sounding music if I repeatedly hit a baby with a cat. If you still wan't to play The Mafat Conspiracy, and I sincerely hope you don't, grab your discman, spin some of your favorite tunes and CRANK IT UP! Awful.
Fun Level: F-
I'd rather read The Bible cover to cover.
Frustration: A-
(See everything written before Frustration)
Challenge: A-
Suckiest play control EVER! I can't even beat level 1-3. If you can send me a video tape of you beating level 1-3 without a Game Genie, I will send you a dollar in the mail. (First 10 videos recieved only.)
Replay Value: D+
If you've played Golgo-13: Top Secret Episode, then you've played The Mafat Conspiracy. They're the same damn game: Some American-built piece of crap falls out of the sky. The CIA and KGB think terrorists are to blame. Threatening letters are sent to us and the Pinkos which scares the crap out of their governing bodies. Tails between their legs, they come running to Golgo-13, wanting him to make it all better because they screwed up. American Intelligence my ass!
ickdoggit's Last Blast:
If it weren't for The Mafat Conspiracy, my kitchen table would wobble. The graphics are the only reason that I haven't thrown this out onto Route 133 with my copy of Deadly Towers. Stay Away!