
I found a deposit of Super Mario Brothers 1, 2, and 3 codes. Click here to get them (they are in text format).
ALL CODES IN WHITE WERE MADE BY EVIL_SPOCK
Altered Physics:
New Worlds:
Silly Mario:
Falling:
STOIKI: Jump up and you won't come down. Actually you can come down,
but
only in some places, and not all the way.
STALKS: All blocks are smashable, and become invisible when they're
hit.
EOPOPO: At the beginning of each level, a short vine grows.
STAGXO: Faster enemies.
SONTEY: Super Slo-Mo Mario
PKKIKK: Mario can't jump
STOIKI: Jump up and you won't come down.
*AXTAK: Mario slides or warps to the left.
NININI: Mario slides to the right.
OEILET: A vertical "rain of blocks" upon hitting them.
OOPSKI: World []-1: Repeating underwater world.
PIKPSG: 4-1, 1-3, freeze
OIOPOK: Underwater 4-1, 1-3, freeze
KOOPAS: Level 1: After first pipe it's all flat terrain.
TEVVEY: Vertical Multi-Mario.
EONTEY: Mario drives an invisible car.
NANYTE: Mario has the "jimmy legs".
PKKISK Mario falls through the first layer of the floor.
EXSPTK Everyone falls thru the floor and can go thru all objects.
STAPPI Everyone falls thru the floor and can go thru all
objects. (again)
STATIK Mario falls through the floor and enemies freeze.
STALKS: All blocks are smashable, and become invisible when their hit.
Some
block appear at the top of the screen. Others smash the roof
blocks
in the dungeons.
AXTAK: Mario slides or warps to the left. Mario can't walk fast enough
to
fight this. But he can move a little to the right if you jump.
Could cause an aneurysm if you play it long enough.
STATIK: Mario falls through the floor and enemies freeze. If you run as
soon as you start the game, you don't fall but can't move out
of
the starting spot.
NANYTE: Mario has the "jimmy legs". If you run long enough he'll skate
instead of running like he drank 20 pots of coffe and the
bathrooms
at the end of the game.
OEILET: A vertical "rain of blocks" upon hitting them. There are green
bolcks in random places.
STAGXO: Faster enemies. The enemys aren't always where they should be,
and
some platforms are farther apart.
EXSPTK: Everyone falls thru the floor and can go thru all objects.
Can't
get anywhere you die to fast.
PKKISK: Mario falls thru the first layer of the floor.You slide to the
right, but the screen only moves when you're above ground.
PKKIKK: Mario can't jump ... this code is certain death.
SONTEY: Super Slo-Mo Mario. Certain doom again, because of the timer.
but
you make better time if you jump.
EONTEY: Mario drives an invisible car. He also shifts gears in mid air.
And
has to take his foot of the gas to throw fireballs when he's
parked. He also looks big but isn't when you squat.
TEVVEY: Vertical Multi-Mario. You at random places. The screen messes
up
when you try to get a mushroom, which are invisible. Mostly
there
aren't any enemys, but what enemys there are, are actually
Bowser's
rear end.
NININI: Mario slides to the right. You must press right to make the
screen
move. If you jump you don't come down. And if you touch the
side of
the screen you're stuck there.
EOPOPO: At the beginning of each level, a short vine grows. Some enemys
are
missing. Some flags are too, when you jump on the flag pole you
just fall of and don't get points. Sometimes the vine comes up
behind something, so you can climb hills and look in castle
windows